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Scuffed up Grenade

Hi to Lo poly workflow. Modeled in Maya, Textured and Rendered in Substance Painter.

Kept the Tri count to a little over a 1K

Beauty

Beauty

Basic

Basic

Lighting

Lighting

Normals

Normals

Occlusion

Occlusion

Wireframe

Wireframe

Beauty 02

Beauty 02

Basic 02

Basic 02

Lighting 02

Lighting 02

Normals 02

Normals 02

Occlusion 02

Occlusion 02

Wireframe 02

Wireframe 02

Beauty 03

Beauty 03

Basic 03

Basic 03

Lighting 03

Lighting 03

Normals 03

Normals 03

Occlusion 03

Occlusion 03

Wireframe 03

Wireframe 03

Textured Substance Iray Render 01

Textured Substance Iray Render 01

Textured Substance Iray Render 02

Textured Substance Iray Render 02

Textured Substance Iray Render 03

Textured Substance Iray Render 03

Textured Substance Iray Render 04

Textured Substance Iray Render 04

Textured Substance Iray Render 05

Textured Substance Iray Render 05

Textured Substance Iray Render 06

Textured Substance Iray Render 06

Textured Substance Iray Render 07

Textured Substance Iray Render 07

Textured Substance Iray Render 08

Textured Substance Iray Render 08

Textured Substance Iray Render 09

Textured Substance Iray Render 09

AO Map

AO Map

Color ID Map

Color ID Map

Normal Map

Normal Map

Position Map

Position Map

Thickness Map

Thickness Map

World Space Normal Map

World Space Normal Map

Curvature Map

Curvature Map

Base Color Map

Base Color Map

Low Poly Height Map

Low Poly Height Map

Metallic Map

Metallic Map

Low Poly Normal Map

Low Poly Normal Map

Roughness Map

Roughness Map

Height Map

Height Map