Hi to Lo poly workflow. Modeled in Maya, Textured and Rendered in Substance Painter.
Kept the Tri count to a little over a 1K
Beauty
Basic
Lighting
Normals
Occlusion
Wireframe
Beauty 02
Basic 02
Lighting 02
Normals 02
Occlusion 02
Wireframe 02
Beauty 03
Basic 03
Lighting 03
Normals 03
Occlusion 03
Wireframe 03
Textured Substance Iray Render 01
Textured Substance Iray Render 02
Textured Substance Iray Render 03
Textured Substance Iray Render 04
Textured Substance Iray Render 05
Textured Substance Iray Render 06
Textured Substance Iray Render 07
Textured Substance Iray Render 08
Textured Substance Iray Render 09
AO Map
Color ID Map
Normal Map
Position Map
Thickness Map
World Space Normal Map
Curvature Map
Base Color Map
Low Poly Height Map
Metallic Map
Low Poly Normal Map
Roughness Map
Height Map