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Industrial Dock

Art test I did awhile back.

Limited to 20 thousand Tri's.

Modular 3D Game ready asset, Scaled to fit in a game level environment.

Modeled and textured using Diffuse, Normal, and Specular maps

Dabbled in Substance painter and designer, but chose to utilize Photoshop to save time; considering my level of familiarity with the software.

Fun Stuff.

Game engine render

Game engine render

Maya Beauty Render

Maya Beauty Render

Basic

Basic

Lighting

Lighting

Normals

Normals

Object

Object

Occlusion

Occlusion

UV

UV

Wireframe

Wireframe

Unity Scene UI

Unity Scene UI

Maya Scene UI

Maya Scene UI

Art test reference

Art test reference

Concept art analysis (Layout)

(Ended up using only Maya & Photoshop)

Concept art analysis (Layout)

(Ended up using only Maya & Photoshop)

Concept art analysis (Finished design)

Concept art analysis (Finished design)